With nowhere to hide on the ocean apart from a few islands to duck behind, and boats that roll around on waves, cautious positioning and long-range sniping aren’t nearly as much of a factor as in tank battles. Gameplay is interesting so far, broadly similar to land battles (only wetter). Tests so far have covered several scenarios, both with and without aircraft, with a variety of playable vessels from high speed torpedo armed motorboats to larger armoured gunboats. Testing of naval forces in War Thunder started last year, and after a bit of a break for the introduction of Japanese tanks and official release of the game (whatever that means these days) is now happening most weekends. This entry was posted in games, war thunder, zoso on Jby Zoso. It’s always fun to go back to the slightly more relaxed early tiers, and the new Italian tree gives a great reason to do so. It’s early days yet but there’s a nice range of aircraft available, and the mid-war “Serie 5” fighters in particular seem to be performing well. The tree will be gradually made available a few aircraft at a time, or the full thing can be researched by players who buy an Italian premium aircraft pack or complete a series of tasks. Italian aircraft aren’t completely new to the game, there were a handful in the German tree, but Update 1.69 sees them take to the skies under their own flag with a fully fleshed-out tree of fighters and bombers from the biplane CR.32 up to the jet-powered G.91. Yes, it’s all about a fearless aeronaut called Reg. The addition of Japanese tanks at the end of last year to join their Soviet, German, US and British counterparts rounded out air and ground forces for all the countries in the game, the latest update expands the array of nations for the first time in (mumble) years as could be surmised from its name: Regia Aeronautica. The last few updates to War Thunder have been ticking along, generally adding some new planes and tanks, always nice but not particularly noteworthy. The War folks are pretty bad about patch notes and version numbers, though, and seldom put out a press release when a new update to War is released unlike Gaijin, developers of World War II(ish) combat game War Thunder. Apart from when it does, like the time Ian Pointed-Stick invented the pointed stick, that was a shock for the non-pointed stick folks. Easiest way of preventing it is to prevent the use of mods in the first place.War. Look at World of Tanks where they allowed moddign and have huge problems with it and delcaring so many mods as forbidden like alser mods, mods that remove obstacles for a better seight which obviosly giving advantages, aim bots etc. However you still have the problem that even if you want to play single player it was not ever ment to be played alone. You see that this is a special niche game where the normal player base died. Same stories for other comepetetive games, you will not find mod support for most of them. Of course is sound one to have tanks with an inpenetrable armor, more accuracy, damage and RoF, but it would ruin the experience for the other gamers. Same if you have units added that nobody is intended to have. A mod would remove this strategic decission. Not to be able to pick everything or having bonuses and disadvantages with your deck choice. This game however is build deck-wise to make choices and saacrafices. ![]() Also you find Mod that unlocks premium stuff or giving all units to every nation. Modding in competetive games have one serios issue: You need to ensure that the balance not getting ruined or that mods will give you an advantage you not suppose to have.Ī good example is Company of Heroes where you find maps that are very favoured for one side. It had added an ok'ish multiplayer but it was never intended to be for singleplayer. This is a competetive versus multiplayer games.
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